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1.
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Artificial intelligence for games / Ian Millington and John Funge.
by Millington, Ian | Funge, John David, 1968-. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington, MA : Morgan Kaufmann/Elsevier, c2009Availability: Items available for loan: [Call number: QA76.76.C67.M54 2009] (1).
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2.
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Game AI pro 360. Guide to tactics and strategy / [edited] by Steve Rabin.
by Rabin, Steve [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, [2019]Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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3.
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Game audio programming. [volume] 3 : principles and practices / edited by Guy Somberg.
by Somberg, Guy [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton, FL : CRC Press, 2021Copyright date: ©2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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4.
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PATTERN LANGUAGE FOR GAME DESIGN.
by Barney, Christopher William. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: [Place of publication not identified] : CRC PRESS, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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5.
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Games as Texts : A Practical Application of Textual Analysis to Games / Alayna M. Cole, Dakoda Barker.
by Cole, Alayna M [author.] | Barker, Dakoda [author.]. Edition: 1st edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
; Audience:
General;
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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6.
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Playing the crusades / edited by Robert Houghton.
by Houghton, Robert (Robert E.) [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
; Audience:
Adult;
Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2021Copyright date: ©2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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7.
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The digital gaming handbook / edited by Roberto Dillon.
by Dillon, Roberto [editor.]. Edition: First edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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8.
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Game AI pro 360. Guide to character behavior / [edited] by Steve Rabin.
by Rabin, Steve [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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9.
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Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin.
by Rabin, Steve [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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10.
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Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.
by Rabin, Steve [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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11.
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2D Game development with Unity.
by Lanzinger, Franz. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton, FL : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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12.
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C# Game Programming Cookbook for Unity 3D / Jeff W. Murray.
by Murray, Jeff W [author.]. Edition: Second edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton, FL : CRC Press, 2021Copyright date: ©2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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