Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.
Contributor(s): Rabin, Steve [editor.].
Material type: BookPublisher: Boca Raton : CRC Press, 2020Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9780429055058; 0429055056; 9780429617560; 0429617569; 9780429619717; 0429619715; 9780429621864; 0429621868.Subject(s): Computer games -- Programming | Computer games -- Design | Video games | Software architecture | COMPUTERS / General | COMPUTERS / Computer Graphics / Game Programming & DesignDDC classification: 794.8/1525 Online resources: Taylor & Francis | OCLC metadata license agreement Summary: "Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.No physical items for this record
"Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.
OCLC-licensed vendor bibliographic record.
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