Games as Texts : A Practical Application of Textual Analysis to Games / Alayna M. Cole, Dakoda Barker.
By: Cole, Alayna M [author.].
Contributor(s): Barker, Dakoda [author.].
Material type: BookPublisher: Boca Raton : CRC Press, 2020Edition: 1st edition.Description: 1 online resource illustrations (black and white).Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9781000329711; 1000329712; 9780429331329; 0429331320; 9781000329735; 1000329739; 9781000329728; 1000329720.Subject(s): Computer games -- Social aspects | COMPUTERS / Computer Graphics / Game Programming & Design | COMPUTERS / Computer ScienceDDC classification: 306.487 Online resources: Taylor & Francis | OCLC metadata license agreement Summary: Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanicsGames as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanics
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