Cole, Alayna M.,

Games as Texts : A Practical Application of Textual Analysis to Games / Alayna M. Cole, Dakoda Barker. - 1st edition. - 1 online resource illustrations (black and white)

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanics

9781000329711 1000329712 9780429331329 0429331320 9781000329735 1000329739 9781000329728 1000329720

10.1201/9780429331329 doi


Computer games--Social aspects.
COMPUTERS / Computer Graphics / Game Programming & Design
COMPUTERS / Computer Science

GV1469.17.S63

306.487

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