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1. Dramatic Storytelling and Narrative Design [electronic resource] : A Writer's Guide to Video Games and Transmedia.

by Berger, Ross.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Milton : CRC Press LLC, 2019Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
2. Forms and functions of endings in narrative digital games / Michelle Herte.

by Herte, Michelle, 1986- [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
3. The playful undead and video games : critical analyses of zombies and gameplay / edited by Stephen J. Webley and Peter Zackariasson.

by Webley, Stephen J | Zackariasson, Peter, 1972-.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: New York, NY : Routledge, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
4. The craft and science of game design : a video game designer's manual / Phil O'Connor.

by O'Connor, Phil (Video game designer) [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
5. Independent videogames [electronic resource] : cultures, networks, techniques and politics / edited by Paolo Ruffino.

by Ruffino, Paolo.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
6. Building virtual reality with Unity and SteamVR, / Jeff W. Murray.

by Murray, Jeff W [author.].

Edition: Second edition.Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020]Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
7. The digital gaming handbook / edited by Roberto Dillon.

by Dillon, Roberto [editor.].

Edition: First edition.Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
8. Co-creation, innovation and new service development : the case of the videogames industry / Jedrzej Czarnota.

by Czarnota, Jedrzej [author.].

Edition: First edition.Material type: book Book; Literary form: Not fiction Publisher: London : Taylor and Francis, 2018Online access: Click here to view. Availability: No items available
9. Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
10. Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available

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