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1.
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Dramatic Storytelling and Narrative Design [electronic resource] : A Writer's Guide to Video Games and Transmedia.
by Berger, Ross. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Milton : CRC Press LLC, 2019Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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2.
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Forms and functions of endings in narrative digital games / Michelle Herte.
by Herte, Michelle, 1986- [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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3.
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The playful undead and video games : critical analyses of zombies and gameplay / edited by Stephen J. Webley and Peter Zackariasson.
by Webley, Stephen J | Zackariasson, Peter, 1972-. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: New York, NY : Routledge, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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4.
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The craft and science of game design : a video game designer's manual / Phil O'Connor.
by O'Connor, Phil (Video game designer) [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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5.
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Independent videogames [electronic resource] : cultures, networks, techniques and politics / edited by Paolo Ruffino.
by Ruffino, Paolo. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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6.
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Building virtual reality with Unity and SteamVR, / Jeff W. Murray.
by Murray, Jeff W [author.]. Edition: Second edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020]Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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7.
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The digital gaming handbook / edited by Roberto Dillon.
by Dillon, Roberto [editor.]. Edition: First edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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8.
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Co-creation, innovation and new service development : the case of the videogames industry / Jedrzej Czarnota.
by Czarnota, Jedrzej [author.]. Edition: First edition.Material type: Book; Literary form:
Not fiction
Publisher: London : Taylor and Francis, 2018Online access: Click here to view. Availability: No items available
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9.
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Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin.
by Rabin, Steve [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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10.
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Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.
by Rabin, Steve [editor.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available
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