000 04245nam a22005055i 4500
001 978-1-4471-5445-7
003 DE-He213
005 20140220082810.0
007 cr nn 008mamaa
008 131010s2013 xxk| s |||| 0|eng d
020 _a9781447154457
_9978-1-4471-5445-7
024 7 _a10.1007/978-1-4471-5445-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aPenichet, Victor M.R.
_eeditor.
245 1 0 _aNew Trends in Interaction, Virtual Reality and Modeling
_h[electronic resource] /
_cedited by Victor M.R. Penichet, Antonio Peñalver, José A. Gallud.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _aXI, 143 p. 62 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman–Computer Interaction Series,
_x1571-5035
505 0 _aPreface -- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking -- An Approach to Explore Large-scale Collections based on Classification Schemes -- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments -- ORION: One More Step in Virtual Reality Interaction -- Towards the Commodification of Augmented Reality: Tools & Platforms -- A VRPN Server for Haptic Devices using OpenHaptics 3.0 -- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills -- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace -- Gamification: Analysis and Application -- BaLOReS: A Framework for Quantitative User Interface Evaluation -- Index.
520 _aThe interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
650 0 _aComputer science.
650 0 _aComputer simulation.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSimulation and Modeling.
650 2 4 _aMedia Design.
700 1 _aPeñalver, Antonio.
_eeditor.
700 1 _aGallud, José A.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447154440
830 0 _aHuman–Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5445-7
912 _aZDB-2-SCS
999 _c94843
_d94843