000 | 03519nam a22005295i 4500 | ||
---|---|---|---|
001 | 978-94-007-6910-6 | ||
003 | DE-He213 | ||
005 | 20140220082528.0 | ||
007 | cr nn 008mamaa | ||
008 | 130902s2014 ne | s |||| 0|eng d | ||
020 |
_a9789400769106 _9978-94-007-6910-6 |
||
024 | 7 |
_a10.1007/978-94-007-6910-6 _2doi |
|
050 | 4 | _aTA174 | |
072 | 7 |
_aTBD _2bicssc |
|
072 | 7 |
_aTEC016020 _2bisacsh |
|
072 | 7 |
_aTEC016000 _2bisacsh |
|
082 | 0 | 4 |
_a620.0042 _223 |
100 | 1 |
_aMihelj, Matjaž. _eauthor. |
|
245 | 1 | 0 |
_aVirtual Reality Technology and Applications _h[electronic resource] / _cby Matjaž Mihelj, Domen Novak, Samo Beguš. |
264 | 1 |
_aDordrecht : _bSpringer Netherlands : _bImprint: Springer, _c2014. |
|
300 |
_aX, 231 p. 169 illus., 35 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aIntelligent Systems, Control and Automation: Science and Engineering, _x2213-8986 ; _v68 |
|
505 | 0 | _aPreface -- Introduction to virtual reality -- 2 Degrees of freedom, pose, displacement and perspective -- 3 Dynamic model of a virtual environment -- 4 Tracking the user and environment -- 5 Visual modality in virtual reality -- 6 Acoustic Modality in Virtual Reality -- 7 Haptic modality in virtual reality -- 8 Augmented reality -- 9 Interaction with a virtual environment -- 10 Design of a multimodal virtual environment -- Index. | |
520 | _aAs virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aComputer vision. | |
650 | 0 | _aEngineering design. | |
650 | 0 | _aComputer engineering. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aEngineering Design. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aElectrical Engineering. |
700 | 1 |
_aNovak, Domen. _eauthor. |
|
700 | 1 |
_aBeguš, Samo. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9789400769090 |
830 | 0 |
_aIntelligent Systems, Control and Automation: Science and Engineering, _x2213-8986 ; _v68 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-94-007-6910-6 |
912 | _aZDB-2-ENG | ||
999 |
_c93895 _d93895 |