000 | 02649nam a22004935i 4500 | ||
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001 | 978-3-642-45432-5 | ||
003 | DE-He213 | ||
005 | 20140220082522.0 | ||
007 | cr nn 008mamaa | ||
008 | 140128s2014 gw | s |||| 0|eng d | ||
020 |
_a9783642454325 _9978-3-642-45432-5 |
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024 | 7 |
_a10.1007/978-3-642-45432-5 _2doi |
|
050 | 4 | _aQ342 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
100 | 1 |
_aBrooks, Anthony Lewis. _eeditor. |
|
245 | 1 | 0 |
_aTechnologies of Inclusive Well-Being _h[electronic resource] : _bSerious Games, Alternative Realities, and Play Therapy / _cedited by Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2014. |
|
300 |
_aXIX, 360 p. 73 illus., 54 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aStudies in Computational Intelligence, _x1860-949X ; _v536 |
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505 | 0 | _aPart 1: Technologies for Rehabilitation -- Part 2: Technologies for Music Therapy and Expression -- Part 3: Technologies for Well-Being -- Part 4: Technologies for Education & Education for Rehabilitative Technologies -- Part 5: Disruptive Innovation. | |
520 | _aThis book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aBiomedical engineering. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aComputational Intelligence. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aBiomedical Engineering. |
700 | 1 |
_aBrahnam, Sheryl. _eeditor. |
|
700 | 1 |
_aJain, Lakhmi C. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642454318 |
830 | 0 |
_aStudies in Computational Intelligence, _x1860-949X ; _v536 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-45432-5 |
912 | _aZDB-2-ENG | ||
999 |
_c93539 _d93539 |