000 03456nam a22004935i 4500
001 978-1-4614-9050-0
003 DE-He213
005 20140220082504.0
007 cr nn 008mamaa
008 131128s2014 xxu| s |||| 0|eng d
020 _a9781461490500
_9978-1-4614-9050-0
024 7 _a10.1007/978-1-4614-9050-0
_2doi
050 4 _aHD30.23
072 7 _aKJT
_2bicssc
072 7 _aKJMD
_2bicssc
072 7 _aBUS049000
_2bisacsh
082 0 4 _a658.40301
_223
100 1 _aWashburn, Alan.
_eauthor.
245 1 0 _aTwo-Person Zero-Sum Games
_h[electronic resource] /
_cby Alan Washburn.
250 _a4th ed. 2014.
264 1 _aBoston, MA :
_bSpringer US :
_bImprint: Springer,
_c2014.
300 _aXV, 199 p. 62 illus., 12 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInternational Series in Operations Research & Management Science,
_x0884-8289 ;
_v201
505 0 _aSingle Person Background -- Maxmin Versus Minmax -- Matrix Games -- Markov (Multistage) Games -- Games with a Continuum of Strategies -- Blotto Games -- Network Interdiction -- Search Games -- Miscellaneous Games.
520 _aTwo-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
650 0 _aEconomics.
650 0 _aDistribution (Probability theory).
650 0 _aOperations research.
650 1 4 _aEconomics/Management Science.
650 2 4 _aOperation Research/Decision Theory.
650 2 4 _aProbability Theory and Stochastic Processes.
650 2 4 _aOperations Research, Management Science.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781461490494
830 0 _aInternational Series in Operations Research & Management Science,
_x0884-8289 ;
_v201
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4614-9050-0
912 _aZDB-2-SBE
999 _c92303
_d92303