000 01445nam a22004335i 4500
001 978-4-431-29427-6
003 DE-He213
005 20130515022353.0
007 cr nn 008mamaa
008 100301s2005 ja | s |||| 0|eng d
020 _a9784431294276
_9978-4-431-29427-6
024 7 _a10.1007/4-431-29427-9
_2doi
050 4 _aHM401-1281
072 7 _aJHB
_2bicssc
072 7 _aSOC026000
_2bisacsh
082 0 4 _a301
_223
100 1 _aArai, Kiyoshi.
245 1 0 _aAgent-Based Modeling Meets Gaming Simulation
_h[electronic resource] /
_cedited by Kiyoshi Arai, Hiroshi Deguchi, Hiroyuki Matsui.
260 _aTokyo :
_bSpringer Japan,
_c2005.
300 _bdigital.
490 0 _aSpringer Series on Agent Based Social Systems ;
_v2
650 0 _aComputer simulation.
650 0 _aBusiness planning.
650 0 _aSociology.
650 1 4 _aSocial Sciences, general.
650 2 4 _aSociology.
650 2 4 _aSimulation and Modeling.
650 2 4 _aOrganization/Planning.
650 2 4 _aPersonality & Social Psychology.
700 1 _aDeguchi, Hiroshi.
700 1 _aMatsui, Hiroyuki.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9784431294269
830 0 _aSpringer Series on Agent Based Social Systems ;
_v2
856 4 0 _uhttp://dx.doi.org/10.1007/4-431-29427-9
912 _aZDB-2-SHU
999 _c86808
_d86808