000 | 01834nam a22005175i 4500 | ||
---|---|---|---|
001 | 978-3-642-11198-3 | ||
003 | DE-He213 | ||
005 | 20130515022005.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2009 gw | s |||| 0|eng d | ||
020 |
_a9783642111983 _9978-3-642-11198-3 |
||
024 | 7 |
_a10.1007/978-3-642-11198-3 _2doi |
|
050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
100 | 1 | _aDignum, Frank. | |
245 | 1 | 0 |
_aAgents for Games and Simulations _h[electronic resource] : _bTrends in Techniques, Concepts and Design / _cedited by Frank Dignum, Jeff Bradshaw, Barry Silverman, Willem Doesburg. |
260 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2009. |
||
300 | _bdigital. | ||
490 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5920 |
|
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer software. | |
650 | 0 | _aData mining. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aMathematical Logic and Formal Languages. |
650 | 2 | 4 | _aComputation by Abstract Devices. |
650 | 2 | 4 | _aData Mining and Knowledge Discovery. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
700 | 1 | _aBradshaw, Jeff. | |
700 | 1 | _aSilverman, Barry. | |
700 | 1 | _aDoesburg, Willem. | |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642111976 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5920 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-11198-3 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-LNC | ||
999 |
_c82955 _d82955 |