000 01834nam a22005175i 4500
001 978-3-642-11198-3
003 DE-He213
005 20130515022005.0
007 cr nn 008mamaa
008 100301s2009 gw | s |||| 0|eng d
020 _a9783642111983
_9978-3-642-11198-3
024 7 _a10.1007/978-3-642-11198-3
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aDignum, Frank.
245 1 0 _aAgents for Games and Simulations
_h[electronic resource] :
_bTrends in Techniques, Concepts and Design /
_cedited by Frank Dignum, Jeff Bradshaw, Barry Silverman, Willem Doesburg.
260 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2009.
300 _bdigital.
490 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5920
650 0 _aComputer science.
650 0 _aComputer software.
650 0 _aData mining.
650 0 _aArtificial intelligence.
650 0 _aComputer simulation.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aMathematical Logic and Formal Languages.
650 2 4 _aComputation by Abstract Devices.
650 2 4 _aData Mining and Knowledge Discovery.
650 2 4 _aSimulation and Modeling.
650 2 4 _aAlgorithm Analysis and Problem Complexity.
700 1 _aBradshaw, Jeff.
700 1 _aSilverman, Barry.
700 1 _aDoesburg, Willem.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642111976
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5920
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-11198-3
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c82955
_d82955