000 04103cam a22005651i 4500
001 9780429324826
003 FlBoTFG
005 20220509193025.0
006 m d
007 cr |||||||||||
008 200320s2020 flua o 000 0 eng d
040 _aOCoLC-P
_beng
_erda
_epn
_cOCoLC-P
020 _a9781000093667
_q(ePub ebook)
020 _a1000093662
_q(ePub ebook)
020 _a9781000093629
_q(PDF ebook)
020 _a100009362X
_q(PDF ebook)
020 _a9781000093643
_q(Mobipocket ebook)
020 _a1000093646
_q(Mobipocket ebook)
020 _a9780429324826
_q(ebook)
020 _a0429324820
_q(ebook)
020 _z9780367342807
_q(hbk.)
020 _z9780367342791
_q(pbk.)
020 _z0367342804
020 _z0367342790
024 7 _a10.1201/9780429324826
_2doi
035 _a(OCoLC)1173553590
_z(OCoLC)1162527881
035 _a(OCoLC-P)1173553590
050 4 _aHD9993.G35
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aPD
_2bicssc
082 0 4 _a338.477948
_223
100 1 _aCole, Alanya M.,
_eauthor.
245 1 0 _aCooperative gaming :
_bdiversity in the games industry and how to cultivate inclusion /
_cAlayna M. Cole, Jessica Zammit.
250 _a1st.
264 1 _aBoca Raton :
_bCRC Press,
_c2020.
300 _a1 online resource :
_billustrations (black and white).
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 0 _aERROR
520 _aDescription Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features Explores the history of diversity in games Provides important information around what it is like to be a marginalized person in the industry Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aElectronic games industry.
650 0 _aDiversity in the workplace.
650 0 _aMinorities
_xEmployment.
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
700 1 _aZammit, Jessica,
_eauthor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429324826
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c128416
_d128416