000 | 04103cam a22005651i 4500 | ||
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001 | 9780429324826 | ||
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005 | 20220509193025.0 | ||
006 | m d | ||
007 | cr ||||||||||| | ||
008 | 200320s2020 flua o 000 0 eng d | ||
040 |
_aOCoLC-P _beng _erda _epn _cOCoLC-P |
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020 |
_a9781000093667 _q(ePub ebook) |
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_a1000093662 _q(ePub ebook) |
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_a9781000093629 _q(PDF ebook) |
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_a100009362X _q(PDF ebook) |
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_a9781000093643 _q(Mobipocket ebook) |
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_a9780429324826 _q(ebook) |
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_a0429324820 _q(ebook) |
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_z9780367342807 _q(hbk.) |
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_z9780367342791 _q(pbk.) |
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020 | _z0367342804 | ||
020 | _z0367342790 | ||
024 | 7 |
_a10.1201/9780429324826 _2doi |
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_a(OCoLC)1173553590 _z(OCoLC)1162527881 |
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035 | _a(OCoLC-P)1173553590 | ||
050 | 4 | _aHD9993.G35 | |
072 | 7 |
_aCOM _x012040 _2bisacsh |
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072 | 7 |
_aPD _2bicssc |
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082 | 0 | 4 |
_a338.477948 _223 |
100 | 1 |
_aCole, Alanya M., _eauthor. |
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245 | 1 | 0 |
_aCooperative gaming : _bdiversity in the games industry and how to cultivate inclusion / _cAlayna M. Cole, Jessica Zammit. |
250 | _a1st. | ||
264 | 1 |
_aBoca Raton : _bCRC Press, _c2020. |
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300 |
_a1 online resource : _billustrations (black and white). |
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_atext _2rdacontent |
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_astill image _2rdacontent |
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_acomputer _2rdamedia |
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_aonline resource _2rdacarrier |
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490 | 0 | _aERROR | |
520 | _aDescription Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features Explores the history of diversity in games Provides important information around what it is like to be a marginalized person in the industry Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 | _aElectronic games industry. | |
650 | 0 | _aDiversity in the workplace. | |
650 | 0 |
_aMinorities _xEmployment. |
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650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
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700 | 1 |
_aZammit, Jessica, _eauthor. |
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856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429324826 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
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_c128416 _d128416 |