000 02987cam a2200541 i 4500
001 9781003097006
003 FlBoTFG
005 20220509193002.0
006 m o d
007 cr cnu---unuuu
008 201216s2021 flua o 001 0 eng d
040 _aOCoLC-P
_beng
_erda
_epn
_cOCoLC-P
020 _a9781000286755
_q(electronic bk.)
020 _a1000286754
_q(electronic bk.)
020 _a9781000286830
_q(ePub ebook)
020 _a1000286835
020 _a9781000286793
_q(Mobipocket ebook)
020 _a1000286797
020 _a9781003097006
_q(ebook)
020 _a1003097006
020 _z9780367562458
020 _z0367562456
020 _z9780367556532
020 _z0367556537
024 7 _a10.1201/9781003097006
_2doi
035 _a(OCoLC)1227045956
_z(OCoLC)1222776307
035 _a(OCoLC-P)1227045956
050 4 _aGV1469.3
_b.O36 2020
072 7 _aCOM
_x014000
_2bisacsh
072 7 _aGAM
_x013000
_2bisacsh
072 7 _aUY
_2bicssc
082 0 4 _a794.8
_223
100 1 _aO'Connor, Phil
_c(Video game designer),
_eauthor.
245 1 4 _aThe craft and science of game design :
_ba video game designer's manual /
_cPhil O'Connor.
264 1 _aBoca Raton :
_bCRC Press,
_c2021.
300 _a1 online resource (122 pages) :
_bcolor illustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aThe Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O'Connor has been making video games all over the world since 1997. Phil has worked at some of the industry's largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today's video game industry, along with a breakdown of some of the skills to help professional designers shine.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aVideo games
_xDesign
_xVocational guidance.
650 0 _aVideo games
_xProgramming
_vVocational guidance.
650 0 _aVideo games industry.
650 7 _aCOMPUTERS / Computer Science
_2bisacsh
650 7 _aGAMES / Video & Electronic
_2bisacsh
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003097006
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c127734
_d127734