000 04432nam a22005055i 4500
001 978-3-642-14484-4
003 DE-He213
005 20140220084542.0
007 cr nn 008mamaa
008 100828s2010 gw | s |||| 0|eng d
020 _a9783642144844
_9978-3-642-14484-4
024 7 _a10.1007/978-3-642-14484-4
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aCOM023000
_2bisacsh
082 0 4 _a374.26
_223
100 1 _aPan, Zhigeng.
_eeditor.
245 1 0 _aTransactions on Edutainment IV
_h[electronic resource] /
_cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xiaopeng Zhang, Kevin Wong.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _aX, 277p. 142 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6250
505 0 _aThe Study and Design of Adaptive Learning System Based on Fuzzy Set Theory -- Modeling Personalized Learning Styles in a Web-Based Learning System -- An Emotional Agent in Virtual Learning Environment -- Lunar Surface Collaborative Browsing System for Science Museum Exhibitions -- Towards a Structural Model for Intention to Play a Digital Educational Game -- Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages -- Woodment: Web-Based Collaborative Multiplayer Serious Game -- Learning with Virtual Reality: Its Effects on Students with Different Learning Styles -- Automatic Motion Generation Based on Path Editing from Motion Capture Data -- Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama -- Synchronizable Objects in Distributed Multimedia Applications -- Anisotropic Cloth Modeling for Material Fabric -- A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills -- An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform -- Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU -- Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment -- Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game -- Sketch-Based 3D Face Modeling for Virtual Character -- A Framework for Virtual Hand Haptic Interaction -- Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity -- A Real-Time Interactive System for Facial Makeup of Peking Opera -- Design of Educational Game: A Literature Review.
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.
650 0 _aComputer science.
650 0 _aEducation.
650 1 4 _aComputer Science.
650 2 4 _aComputers and Education.
700 1 _aCheok, Adrian David.
_eeditor.
700 1 _aMüller, Wolfgang.
_eeditor.
700 1 _aZhang, Xiaopeng.
_eeditor.
700 1 _aWong, Kevin.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642144837
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6250
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-14484-4
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c112485
_d112485