000 | 02565nam a22005655i 4500 | ||
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001 | 978-3-642-25090-3 | ||
003 | DE-He213 | ||
005 | 20140220083816.0 | ||
007 | cr nn 008mamaa | ||
008 | 111107s2011 gw | s |||| 0|eng d | ||
020 |
_a9783642250903 _9978-3-642-25090-3 |
||
024 | 7 |
_a10.1007/978-3-642-25090-3 _2doi |
|
050 | 4 | _aT385 | |
050 | 4 | _aTA1637-1638 | |
050 | 4 | _aTK7882.P3 | |
072 | 7 |
_aUYQV _2bicssc |
|
072 | 7 |
_aCOM016000 _2bisacsh |
|
082 | 0 | 4 |
_a006.6 _223 |
100 | 1 |
_aAllbeck, Jan M. _eeditor. |
|
245 | 1 | 0 |
_aMotion in Games _h[electronic resource] : _b4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings / _cedited by Jan M. Allbeck, Petros Faloutsos. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2011. |
|
300 |
_aXII, 460p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7060 |
|
520 | _aThis book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer software. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 0 | _aComputer vision. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
700 | 1 |
_aFaloutsos, Petros. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642250897 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7060 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-25090-3 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-LNC | ||
999 |
_c108569 _d108569 |