000 03523nam a22004695i 4500
001 978-3-642-13757-0
003 DE-He213
005 20140220083744.0
007 cr nn 008mamaa
008 101211s2011 gw | s |||| 0|eng d
020 _a9783642137570
_9978-3-642-13757-0
024 7 _a10.1007/978-3-642-13757-0
_2doi
050 4 _aHD28-70
072 7 _aKJMV6
_2bicssc
072 7 _aPDG
_2bicssc
072 7 _aBUS087000
_2bisacsh
082 0 4 _a658.514
_223
100 1 _aMeinel, Christoph.
_eeditor.
245 1 0 _aDesign Thinking
_h[electronic resource] :
_bUnderstand – Improve – Apply /
_cedited by Christoph Meinel, Larry Leifer, Hasso Plattner.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2011.
300 _aXXII, 238 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aUnderstanding Innovation
520 _a“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.
650 0 _aEconomics.
650 0 _aManagement information systems.
650 1 4 _aEconomics/Management Science.
650 2 4 _aInnovation/Technology Management.
650 2 4 _aBusiness Information Systems.
700 1 _aLeifer, Larry.
_eeditor.
700 1 _aPlattner, Hasso.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642137563
830 0 _aUnderstanding Innovation
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-13757-0
912 _aZDB-2-SBE
999 _c106913
_d106913