000 03326nam a22005175i 4500
001 978-0-85729-361-9
003 DE-He213
005 20140220083713.0
007 cr nn 008mamaa
008 110705s2011 xxk| s |||| 0|eng d
020 _a9780857293619
_9978-0-85729-361-9
024 7 _a10.1007/978-0-85729-361-9
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aPeachey, Anna.
_eeditor.
245 1 0 _aReinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
_h[electronic resource] /
_cedited by Anna Peachey, Mark Childs.
264 1 _aLondon :
_bSpringer London,
_c2011.
300 _aXIV, 334 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series in Immersive Environments,
_x2192-631X
520 _aVirtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity.  Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put.  Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us.  
650 0 _aComputer science.
650 0 _aEducation.
650 0 _aEducational psychology.
650 0 _aConsciousness.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aEducational Technology.
650 2 4 _aEducational Psychology.
650 2 4 _aPersonality and Social Psychology.
700 1 _aChilds, Mark.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9780857293602
830 0 _aSpringer Series in Immersive Environments,
_x2192-631X
856 4 0 _uhttp://dx.doi.org/10.1007/978-0-85729-361-9
912 _aZDB-2-SCS
999 _c105195
_d105195