000 | 02832nam a22005055i 4500 | ||
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001 | 978-1-4302-3979-6 | ||
003 | DE-He213 | ||
005 | 20140220083230.0 | ||
007 | cr nn 008mamaa | ||
008 | 120608s2012 xxu| s |||| 0|eng d | ||
020 |
_a9781430239796 _9978-1-4302-3979-6 |
||
024 | 7 |
_a10.1007/978-1-4302-3979-6 _2doi |
|
050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUY _2bicssc |
|
072 | 7 |
_aCOM014000 _2bisacsh |
|
082 | 0 | 4 |
_a004 _223 |
100 | 1 |
_aKuryanovich, Egor. _eauthor. |
|
245 | 1 | 0 |
_aHTML5 Games Most Wanted _h[electronic resource] / _cby Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauß, Seb Lee-Delisle, Gaëtan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Brian Danchilla, Rob Hawkes. |
264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2012. |
|
300 |
_aXVIII, 284 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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520 | _aHTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7. | ||
650 | 0 | _aComputer science. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Science, general. |
700 | 1 |
_aShalom, Shy. _eauthor. |
|
700 | 1 |
_aGoldenberg, Russell. _eauthor. |
|
700 | 1 |
_aPaumgarten, Mathias. _eauthor. |
|
700 | 1 |
_aStrauß, David. _eauthor. |
|
700 | 1 |
_aLee-Delisle, Seb. _eauthor. |
|
700 | 1 |
_aRenaudeau, Gaëtan. _eauthor. |
|
700 | 1 |
_aWagner, Jonas. _eauthor. |
|
700 | 1 |
_aBergknoff, Jonathan. _eauthor. |
|
700 | 1 |
_aDanchilla, Brian. _eauthor. |
|
700 | 1 |
_aHawkes, Rob. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781430239789 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-3979-6 |
912 | _aZDB-2-CWD | ||
999 |
_c100349 _d100349 |