Interactive storytelling for the screen / edited by Sylke Rene Meyer ; editorial assistant Gustavo Aldana.
Contributor(s): Rene Meyer, Sylke [editor.] | Aldana, Gustavo [other.].
Material type: BookSeries: Perform.Publisher: Abington, Oxon ; New York : Routledge, 2021Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781003011293; 1003011292; 9781000353341; 1000353346; 9781000353549; 1000353540; 9781000353440; 1000353443.Subject(s): Digital storytelling | Interactive multimedia | Narration (Rhetoric) | PERFORMING ARTS / Film & Video / GeneralDDC classification: 808.2/3 Online resources: Taylor & Francis | OCLC metadata license agreement Summary: "An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"-- Provided by publisher."An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"-- Provided by publisher.
OCLC-licensed vendor bibliographic record.
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