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Doing things with games : social impact through play / Lindsay D. Grace.

By: Grace, Lindsay D [author.].
Material type: materialTypeLabelBookPublisher: Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019Edition: First edition.Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9780429429880; 0429429886; 9780429771309; 0429771304; 9780429771293; 0429771290; 9780429771316; 0429771312.Subject(s): Games -- Social aspects | COMPUTERS / General | COMPUTERS / Computer Graphics / Game Programming & DesignDDC classification: 306.4/87 Online resources: Taylor & Francis | OCLC metadata license agreement
Contents:
No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.
Summary: "Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design"-- Provided by publisher.
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No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.

"Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design"-- Provided by publisher.

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