Real-Time Cinematography for games Brian Hawkins
By: Hawkins Brian
.
Material type: ![materialTypeLabel](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Current location | Collection | Call number | Status | Notes | Date due | Item holds |
---|---|---|---|---|---|---|---|
![]() |
Non-fiction | QA76.76.H39 2005 (Browse shelf) | Available | MA |
Total holds: 0
Browsing Technical University of Kenya Library Shelves , Collection code: Non-fiction Close shelf browser
QA76.76.E9 H8 1987 Programmer's reference guide to expert systems / | QA76.76 .G48 2000 VBA developer's handbook / | QA76.76. H37 2005 Linux quick fix notebook / | QA76.76.H39 2005 Real-Time Cinematography for games | QA76.76 M44 2005 Imperfect XML : | QA76.76. M65 2009 Web development & design foundations with XHTML / | QA76.76 .M67 2001 Enterprise application integration with XML and Java / |
There are no comments for this item.