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Human-Computer Interaction [electronic resource] : Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings / edited by Peter Forbrig, Fabio Paternó, Annelise Mark Pejtersen.

By: Forbrig, Peter [editor.].
Contributor(s): Paternó, Fabio [editor.] | Mark Pejtersen, Annelise [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: IFIP Advances in Information and Communication Technology: 332Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010Description: XIV, 314p. 111 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642152313.Subject(s): Computer science | Computer Communication Networks | Information systems | Multimedia systems | Artificial intelligence | Education | Computer Science | Information Systems Applications (incl.Internet) | Computer Communication Networks | User Interfaces and Human Computer Interaction | Artificial Intelligence (incl. Robotics) | Multimedia Information Systems | Computers and EducationDDC classification: 005.7 Online resources: Click here to access online
Contents:
Keynote -- The Power and the Puzzles of Auditory Interfaces -- Specification and Modeling -- Improving the Search for User Interface Design Patterns through Typed Relationships -- Contributions of Psychology to the Design of Diagnostic Decision Support Systems -- A Composite Task Meta-model as a Reference Model -- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition -- User-Centered Development -- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation -- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain -- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) -- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety -- Usable Systems -- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations -- The Focus on Usability in Testing Practices in Industry -- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants -- Supporting the Spreadsheet Idea for Interactive Database Applications -- Social and Cultural Problems -- What Is Culture? Toward Common Understandings of Culture in HCI -- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games -- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii -- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos -- Mobile and Web Applications -- Generating Exploratory Search Interfaces for the Semantic Web -- Can Adaptive Interfaces Improve the Usability of Mobile Applications? -- Video Game Design for Mobile Phones -- Epistemology, Emotions and Personalization -- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking -- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots -- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations -- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings -- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization -- Posters -- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction -- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition -- Experiments with Adaptable Interfaces for Elderly People -- The Practice of Interaction Design -- Artefacts as a Cultural and Collaborative Probe in Interaction Design -- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose -- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt -- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance -- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback -- Personalized Sightseeing Tours Support Using Mobile Devices -- Reaction on a Change of User Context in Complex Mobile User Adaptive System -- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the Second IFIP TC 13 Human-Computer Interaction Symposium, HCIS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 19 revised full papers, 7 short papers, and 5 poster presentations were carefully reviewed and selected from 56 submissions. The papers are organized in topical sections on specification and modeling, user-centered development, usable systems, social and cultural problems, mobile and Web applications, and epistemology, emotions and personalization.
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Keynote -- The Power and the Puzzles of Auditory Interfaces -- Specification and Modeling -- Improving the Search for User Interface Design Patterns through Typed Relationships -- Contributions of Psychology to the Design of Diagnostic Decision Support Systems -- A Composite Task Meta-model as a Reference Model -- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition -- User-Centered Development -- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation -- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain -- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) -- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety -- Usable Systems -- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations -- The Focus on Usability in Testing Practices in Industry -- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants -- Supporting the Spreadsheet Idea for Interactive Database Applications -- Social and Cultural Problems -- What Is Culture? Toward Common Understandings of Culture in HCI -- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games -- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii -- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos -- Mobile and Web Applications -- Generating Exploratory Search Interfaces for the Semantic Web -- Can Adaptive Interfaces Improve the Usability of Mobile Applications? -- Video Game Design for Mobile Phones -- Epistemology, Emotions and Personalization -- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking -- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots -- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations -- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings -- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization -- Posters -- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction -- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition -- Experiments with Adaptable Interfaces for Elderly People -- The Practice of Interaction Design -- Artefacts as a Cultural and Collaborative Probe in Interaction Design -- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose -- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt -- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance -- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback -- Personalized Sightseeing Tours Support Using Mobile Devices -- Reaction on a Change of User Context in Complex Mobile User Adaptive System -- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.

This book constitutes the refereed proceedings of the Second IFIP TC 13 Human-Computer Interaction Symposium, HCIS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 19 revised full papers, 7 short papers, and 5 poster presentations were carefully reviewed and selected from 56 submissions. The papers are organized in topical sections on specification and modeling, user-centered development, usable systems, social and cultural problems, mobile and Web applications, and epistemology, emotions and personalization.

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