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Computers and Games [electronic resource] : 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers / edited by H. Jaap Herik, Hiroyuki Iida, Aske Plaat.

By: Herik, H. Jaap [editor.].
Contributor(s): Iida, Hiroyuki [editor.] | Plaat, Aske [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 6515Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Description: XVIII, 277p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642179280.Subject(s): Computer science | Computer Communication Networks | Computer software | Computational complexity | Artificial intelligence | Computer Science | Algorithm Analysis and Problem Complexity | Artificial Intelligence (incl. Robotics) | Computer Communication Networks | Computation by Abstract Devices | Discrete Mathematics in Computer Science | Mathematical Logic and Formal LanguagesDDC classification: 005.1 Online resources: Click here to access online In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
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This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

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