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Intelligent Technologies for Interactive Entertainment [electronic resource] : 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers / edited by Antonio Camurri, Cristina Costa.

By: Camurri, Antonio [editor.].
Contributor(s): Costa, Cristina [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering: 78Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012Description: XIV, 278 p. 93 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642302145.Subject(s): Computer science | Computer graphics | Computer vision | Optical pattern recognition | Information systems | Computer Science | User Interfaces and Human Computer Interaction | Media Design | Computer Graphics | Computer Appl. in Arts and Humanities | Image Processing and Computer Vision | Pattern RecognitionDDC classification: 005.437 | 4.019 Online resources: Click here to access online In: Springer eBooksSummary: This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
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This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.

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