New Trends in Interaction, Virtual Reality and Modeling (Record no. 94843)

000 -LEADER
fixed length control field 04245nam a22005055i 4500
001 - CONTROL NUMBER
control field 978-1-4471-5445-7
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140220082810.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 131010s2013 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781447154457
-- 978-1-4471-5445-7
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4471-5445-7
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.U83
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZG
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM070000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.437
Edition number 23
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 4.019
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Penichet, Victor M.R.
Relator term editor.
245 10 - TITLE STATEMENT
Title New Trends in Interaction, Virtual Reality and Modeling
Medium [electronic resource] /
Statement of responsibility, etc edited by Victor M.R. Penichet, Antonio Peñalver, José A. Gallud.
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2013.
300 ## - PHYSICAL DESCRIPTION
Extent XI, 143 p. 62 illus.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
490 1# - SERIES STATEMENT
Series statement Human–Computer Interaction Series,
International Standard Serial Number 1571-5035
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Preface -- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking -- An Approach to Explore Large-scale Collections based on Classification Schemes -- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments -- ORION: One More Step in Virtual Reality Interaction -- Towards the Commodification of Augmented Reality: Tools & Platforms -- A VRPN Server for Haptic Devices using OpenHaptics 3.0 -- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills -- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace -- Gamification: Analysis and Application -- BaLOReS: A Framework for Quantitative User Interface Evaluation -- Index.
520 ## - SUMMARY, ETC.
Summary, etc The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer simulation.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Simulation and Modeling.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Media Design.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Peñalver, Antonio.
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Gallud, José A.
Relator term editor.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781447154440
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Human–Computer Interaction Series,
-- 1571-5035
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4471-5445-7
912 ## -
-- ZDB-2-SCS

No items available.

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