The craft and science of game design : (Record no. 127734)

000 -LEADER
fixed length control field 02987cam a2200541 i 4500
001 - CONTROL NUMBER
control field 9781003097006
003 - CONTROL NUMBER IDENTIFIER
control field FlBoTFG
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220509193002.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 201216s2021 flua o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency OCoLC-P
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency OCoLC-P
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000286755
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000286754
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000286830
-- (ePub ebook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000286835
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000286793
-- (Mobipocket ebook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000286797
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781003097006
-- (ebook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1003097006
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9780367562458
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 0367562456
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9780367556532
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 0367556537
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1201/9781003097006
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1227045956
Canceled/invalid control number (OCoLC)1222776307
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC-P)1227045956
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .O36 2020
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 014000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UY
Source bicssc
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name O'Connor, Phil
Titles and other words associated with a name (Video game designer),
Relator term author.
245 14 - TITLE STATEMENT
Title The craft and science of game design :
Remainder of title a video game designer's manual /
Statement of responsibility, etc Phil O'Connor.
264 #1 -
-- Boca Raton :
-- CRC Press,
-- 2021.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (122 pages) :
Other physical details color illustrations
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O'Connor has been making video games all over the world since 1997. Phil has worked at some of the industry's largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today's video game industry, along with a breakdown of some of the skills to help professional designers shine.
588 ## -
-- OCLC-licensed vendor bibliographic record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design
-- Vocational guidance.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Programming
Form subdivision Vocational guidance.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games industry.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Computer Science
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES / Video & Electronic
Source of heading or term bisacsh
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Taylor & Francis
Uniform Resource Identifier https://www.taylorfrancis.com/books/9781003097006
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified OCLC metadata license agreement
Uniform Resource Identifier http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf

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