Art and Technology of Entertainment Computing and Communication (Record no. 110977)

000 -LEADER
fixed length control field 03853nam a22004455i 4500
001 - CONTROL NUMBER
control field 978-1-84996-137-0
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140220084515.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100803s2010 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849961370
-- 978-1-84996-137-0
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-84996-137-0
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.575
072 #7 - SUBJECT CATEGORY CODE
Subject category code UG
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM034000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.7
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Cheok, Adrian David.
Relator term author.
245 10 - TITLE STATEMENT
Title Art and Technology of Entertainment Computing and Communication
Medium [electronic resource] :
Remainder of title Advances in Interactive New Media for Entertainment Computing /
Statement of responsibility, etc by Adrian David Cheok.
264 #1 -
-- London :
-- Springer London,
-- 2010.
300 ## - PHYSICAL DESCRIPTION
Extent XVIII, 303p. 133 illus., 109 illus. in color.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
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-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing -- Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound -- Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals -- Poultry Internet -- Age Invaders: Entertainment for Elderly and Young -- Huggy Pajama: A Remote Interactive Touch and Hugging System -- Culture Computing: Interactive Technology to Explore Culture -- Kawaii/Cute Interactive Media -- Designing for Entertaining Everyday Experiences -- Tabletop Games: Platforms, Experimental Games and Design Recommendations.
520 ## - SUMMARY, ETC.
Summary, etc Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Information systems.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia Information Systems.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Appl. in Arts and Humanities.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781849961363
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-84996-137-0
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