Playful Teaching, Learning Games (Record no. 109643)
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000 -LEADER | |
---|---|
fixed length control field | 02335nam a22003975i 4500 |
001 - CONTROL NUMBER | |
control field | 978-94-6091-460-7 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20140220083836.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 111112s2011 ne | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9789460914607 |
-- | 978-94-6091-460-7 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1007/978-94-6091-460-7 |
Source of number or code | doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | LC8-6691 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | YQT |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | EDU039000 |
Source | bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 371.33 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Khine, Myint Swe. |
Relator term | editor. |
245 10 - TITLE STATEMENT | |
Title | Playful Teaching, Learning Games |
Medium | [electronic resource] : |
Remainder of title | New Tool for Digital Classrooms / |
Statement of responsibility, etc | edited by Myint Swe Khine. |
264 #1 - | |
-- | Rotterdam : |
-- | SensePublishers, |
-- | 2011. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | IX, 133p. |
Other physical details | online resource. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
490 1# - SERIES STATEMENT | |
Series statement | Contemporary Approaches to Research in Learning Innovations ; |
Volume number/sequential designation | 5 |
520 ## - SUMMARY, ETC. | |
Summary, etc | Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Education. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Education. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Educational Technology. |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY | |
Title | Springer eBooks |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Contemporary Approaches to Research in Learning Innovations ; |
Volume number/sequential designation | 5 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-94-6091-460-7 |
912 ## - | |
-- | ZDB-2-SHU |
No items available.