Gamers at Work (Record no. 100311)

000 -LEADER
fixed length control field 04672nam a22003855i 4500
001 - CONTROL NUMBER
control field 978-1-4302-3352-7
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140220083229.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120607s2012 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430233527
-- 978-1-4302-3352-7
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4302-3352-7
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA75.5-76.95
072 #7 - SUBJECT CATEGORY CODE
Subject category code UY
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM014000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ramsay, Morgan.
Relator term author.
245 10 - TITLE STATEMENT
Title Gamers at Work
Medium [electronic resource] :
Remainder of title Stories Behind the Games People Play /
Statement of responsibility, etc by Morgan Ramsay.
264 #1 -
-- Berkeley, CA :
-- Apress :
-- Imprint: Apress,
-- 2012.
300 ## - PHYSICAL DESCRIPTION
Extent XIII, 356 p.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
520 ## - SUMMARY, ETC.
Summary, etc "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times   "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It   There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Featured Entrepreneurs:    Trip Hawkins, Electronic Arts (Madden NFL)  Nolan Bushnell, Atari (Pong)  Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)  Tony Goodman, Ensemble Studios (Age of Empires)  Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)  Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines)  Warren Spector, Junction Point Studios (Disney Epic Mickey)  Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)  Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)  John Smedley, Verant Interactive (EverQuest, PlanetSide)  Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)  Lorne Lanning, Oddworld Inhabitants (Oddworld)  Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)  Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)  Christopher Weaver, Bethesda Softworks (The Elder Scrolls)  Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted)  Ted Price, Insomniac Games (Spyro, Resistance)     Other books in the Apress At Work Series:  Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston,  978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science, general.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781430233510
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4302-3352-7
912 ## -
-- ZDB-2-CWD

No items available.

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