Krishnamurthy, Vikram.

Game Theory for Networks Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers / [electronic resource] : edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen. - VIII, 275 p. 68 illus. online resource. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105 1867-8211 ; . - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105 .

Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

9783642355820

10.1007/978-3-642-35582-0 doi


Computer science.
Computer Communication Networks.
Information storage and retrieval systems.
Artificial intelligence.
Information Systems.
Computer Science.
Artificial Intelligence (incl. Robotics).
e-Commerce/e-business.
Computer Communication Networks.
Information Storage and Retrieval.
Management of Computing and Information Systems.
Probability and Statistics in Computer Science.

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